<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>ericbartlett's CGPortoflio Gallery</title>
<link>http://ericbartlett.cgsociety.org/gallery/</link>
<description>ericbartlett's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>2006 Modeling Demo Reel(high bitrate)</title>
	<link>http://ericbartlett.cgsociety.org/gallery/401990</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1157579739_small.jpg"><br><br>This is my 2006 modeling reel.  All models are created in 3dsmax 8 and rendered in Mental Ray.  The panda and valkyrie are my own designs while the luggage is a character from Terry Pratchett's Discworld novels.  It was originally designed by Josh Kirby and later by Paul Kidby based on Terry Pratchett's descriptions.]]>
	</description>
	<pubDate>Wed, 06 Sep 2006 21:55:43 +0000</pubDate>
	</item>
	<item>
	<title>Valkyrie</title>
	<link>http://ericbartlett.cgsociety.org/gallery/376078</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1151698999_small.jpg"><br><br>Closeup on the Valkyrie's face to show detail.]]>
	</description>
	<pubDate>Fri, 30 Jun 2006 20:23:21 +0000</pubDate>
	</item>
	<item>
	<title>Valkyrie</title>
	<link>http://ericbartlett.cgsociety.org/gallery/376080</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1151699074_small.jpg"><br><br>An unshaded render of the scifi-ish Valkyrie I'm working on.  Still working out the shaders.]]>
	</description>
	<pubDate>Fri, 30 Jun 2006 20:24:35 +0000</pubDate>
	</item>
	<item>
	<title>Valkyrie</title>
	<link>http://ericbartlett.cgsociety.org/gallery/376074</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1151698925_small.jpg"><br><br>A rear view of the Valkyrie.]]>
	</description>
	<pubDate>Fri, 30 Jun 2006 20:22:07 +0000</pubDate>
	</item>
	<item>
	<title>Panda Mecha</title>
	<link>http://ericbartlett.cgsociety.org/gallery/267433</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1123989829_small.jpg"><br><br>I decided to do a different kind of mecha and going with the theme of a gentle giant, I decided on a giant panda.  Making such a flexible animal into a robot proved to be quite a challenge.  I tried to maintain a balance between the look of a real panda and a stylized mecha.  I had to make the outer plates in the midsection rotate independantly of the joints they surrounded for better mobility.<br />
I used 3ds Max 7 for all of the modelling and a combination of tweaked darktrees and procedural max maps for the shaders.  Rendered using light tracer with a skylight, several omni lights for specular highlights and a direct light for overhead specular detail.<br />
I hope you all like it.<br />
<a href="http://img217.imageshack.us/img217/340/pandamechafinal4ay.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sun, 14 Aug 2005 03:23:51 +0000</pubDate>
	</item>
	<item>
	<title>Panda Mecha</title>
	<link>http://ericbartlett.cgsociety.org/gallery/333822</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1143070071_small.jpg"><br><br>This is my take on a gentle giant, a panda mecha/robot.  It was featured in issue 70 of 3DWorld magazine in the Exhibition section.  It recieved Image of the Month(much to my surprise). ]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 23:27:54 +0000</pubDate>
	</item>
	<item>
	<title>Panda Mecha Unshaded View 1</title>
	<link>http://ericbartlett.cgsociety.org/gallery/333824</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1143070322_small.jpg"><br><br>A grayscale with GI render of the panda minus standard shaders.]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 23:32:03 +0000</pubDate>
	</item>
	<item>
	<title>Panda Mecha Unshaded View 3</title>
	<link>http://ericbartlett.cgsociety.org/gallery/333826</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1143070436_small.jpg"><br><br>An unshaded rear view of the Panda model]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 23:33:58 +0000</pubDate>
	</item>
	<item>
	<title>Panda Mecha Unshaded View 2</title>
	<link>http://ericbartlett.cgsociety.org/gallery/333825</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1143070379_small.jpg"><br><br>Another pose of the panda unshaded]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 23:33:01 +0000</pubDate>
	</item>
	<item>
	<title>The Luggage</title>
	<link>http://ericbartlett.cgsociety.org/gallery/378680</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1152317465_small.jpg"><br><br>This is the Luggage from Terry Pratchett's Discworld novels.  The original designs for the luggage were done by Josh Kirby and later by Paul Kidby.   The luggage is made of sapiant pearwood.  It is mildly self-aware and will follow it's owner to the ends of the earth...and sometimes beyond.  I originally did this model as a bit of fanart to break out my primarily sci-fi based art.  The final model is composed of around 300 individual pieces all modeled in 3dsmax and rendered in Mental Ray.  ]]>
	</description>
	<pubDate>Sat, 08 Jul 2006 00:11:08 +0000</pubDate>
	</item>
	<item>
	<title>The Luggage</title>
	<link>http://ericbartlett.cgsociety.org/gallery/378681</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1152317726_small.jpg"><br><br>A rearview of the luggage showing the hinge.  I decided to add a few of my own details to the basic design of the luggage including a robust hinge that brings to mind the look of a spine(sort of) and a few other miscellaneous details on the brass bits surrounding the round rivet-type things.  ]]>
	</description>
	<pubDate>Sat, 08 Jul 2006 00:15:28 +0000</pubDate>
	</item>
	<item>
	<title>Robomecha</title>
	<link>http://ericbartlett.cgsociety.org/gallery/377776</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/168022/168022_1152136274_small.jpg"><br><br>One of my earlier mechs from around 2001.  Done in 3dsmax 3 for my Engineering and Architectural class in college.  I rigged the fingers with reactor controllers so that all I had to do was move the first joint of a finger and the rest of the joints would curl up.   My designs have gotten more complex over the years, but this guy was my first bot that really worked.  ]]>
	</description>
	<pubDate>Wed, 05 Jul 2006 21:51:16 +0000</pubDate>
	</item>
</channel>
</rss>
